I wrote about a cool Wii-mote hack yesterday, which provides a richer 3D experience, based on the movement of the head of the user. In this post (and if all goes well some following posts) I’ll try to explain some of the basics how this works. I won’t get into geometrical or mathematical details, not to bore the readers too much
I start with very basic rendering of linear distance changes. Continue reading »
Someone just sent a mail to the xorg and compiz mailing lists, pointing to this YouTube video regarding a new way of (ab)using the Nintendo Wii to control a virtual environment. If you didn’t see it yet, check it out, it’s rather impressive:
I don’t know whether this could actually be useful in a pure desktop environment, but for games (although I’m no gamer myself) I could imaging this offers a whole new spatial experience. Up to Nintendo or third-party vendors to design and commercialize the necessary gadgets or remotes.
Too bad there’s not enough empty space around our TV at home, otherwise I think I’d buy a Wii, love the tennis game