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	<title>Comments on: Wii head tracking explained: how it works</title>
	<atom:link href="http://eikke.com/wii-head-tracking-explained-how-it-works/feed/" rel="self" type="application/rss+xml" />
	<link>http://eikke.com/wii-head-tracking-explained-how-it-works/</link>
	<description>&#039;cause this is what I do</description>
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		<title>By: Nicolas</title>
		<link>http://eikke.com/wii-head-tracking-explained-how-it-works/comment-page-1/#comment-68</link>
		<dc:creator>Nicolas</dc:creator>
		<pubDate>Tue, 08 Jan 2008 15:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://eikke.com/wii-head-tracking-explained-how-it-works/#comment-68</guid>
		<description>@Anonymous: it might take some time until I finish next article(s), exams here.

@Thomas: I&#039;ll look for it. I was just guessing, the angle where you got a good view (ie well-focused) looked quite small to me (but maybe it was too late in the evening ;-))

Maybe I&#039;m understanding something wrong, but I think your &#039;sheet of paper&#039; example is wrong, as the angle it proves to be visible is depending on both the width of the paper, and the distance between your eyes and the paper...

@John: obviously, check yesterday&#039;s post I link to at the top of this article.

@Joachim: object tracking in picture sequences isn&#039;t that easy, unless the tracked object is really distinct from other parts of the image. For the wiimote it&#039;s much easier: there&#039;ll most likely be only one IR source around, where the IR light could even be of some specific wave length (inside some range, that is). Normal webcams don&#039;t register (or filter) IR light from the visual though, before sending it to the PC, afaik. Maybe I should dig up my old webcam and check whether there are any good Linux drivers by now, and play around with it a little :-)</description>
		<content:encoded><![CDATA[<p>@Anonymous: it might take some time until I finish next article(s), exams here.</p>
<p>@Thomas: I&#8217;ll look for it. I was just guessing, the angle where you got a good view (ie well-focused) looked quite small to me (but maybe it was too late in the evening <img src='http://eikke.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> )</p>
<p>Maybe I&#8217;m understanding something wrong, but I think your &#8217;sheet of paper&#8217; example is wrong, as the angle it proves to be visible is depending on both the width of the paper, and the distance between your eyes and the paper&#8230;</p>
<p>@John: obviously, check yesterday&#8217;s post I link to at the top of this article.</p>
<p>@Joachim: object tracking in picture sequences isn&#8217;t that easy, unless the tracked object is really distinct from other parts of the image. For the wiimote it&#8217;s much easier: there&#8217;ll most likely be only one IR source around, where the IR light could even be of some specific wave length (inside some range, that is). Normal webcams don&#8217;t register (or filter) IR light from the visual though, before sending it to the PC, afaik. Maybe I should dig up my old webcam and check whether there are any good Linux drivers by now, and play around with it a little <img src='http://eikke.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Joachim Breitner</title>
		<link>http://eikke.com/wii-head-tracking-explained-how-it-works/comment-page-1/#comment-67</link>
		<dc:creator>Joachim Breitner</dc:creator>
		<pubDate>Tue, 08 Jan 2008 13:29:42 +0000</pubDate>
		<guid isPermaLink="false">http://eikke.com/wii-head-tracking-explained-how-it-works/#comment-67</guid>
		<description>Woudn’t it be possible to get the same result with a regular webcam, if you put something easily detectable on your forehead (big colored dots)? Or is the the crucial part of the wiimote the detection speed?</description>
		<content:encoded><![CDATA[<p>Woudn’t it be possible to get the same result with a regular webcam, if you put something easily detectable on your forehead (big colored dots)? Or is the the crucial part of the wiimote the detection speed?</p>
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		<title>By: John McHugh</title>
		<link>http://eikke.com/wii-head-tracking-explained-how-it-works/comment-page-1/#comment-66</link>
		<dc:creator>John McHugh</dc:creator>
		<pubDate>Tue, 08 Jan 2008 11:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://eikke.com/wii-head-tracking-explained-how-it-works/#comment-66</guid>
		<description>hmmmm... deja vu, Almost like Iv seen someone do this hack already :)</description>
		<content:encoded><![CDATA[<p>hmmmm&#8230; deja vu, Almost like Iv seen someone do this hack already <img src='http://eikke.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Thomas</title>
		<link>http://eikke.com/wii-head-tracking-explained-how-it-works/comment-page-1/#comment-65</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Tue, 08 Jan 2008 10:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://eikke.com/wii-head-tracking-explained-how-it-works/#comment-65</guid>
		<description>I&#039;ve read somewhere that the human angle of vision is considered to be approximately 120/130°. 

You&#039;d need to check a more accurate source than my rememberings, but the human field of view is definitely more than 90° : just put the corner of a blank sheet of paper under your nose, you will easily see far beyond the edge of the sheet on the sides.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve read somewhere that the human angle of vision is considered to be approximately 120/130°. </p>
<p>You&#8217;d need to check a more accurate source than my rememberings, but the human field of view is definitely more than 90° : just put the corner of a blank sheet of paper under your nose, you will easily see far beyond the edge of the sheet on the sides.</p>
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		<title>By: Anonymous</title>
		<link>http://eikke.com/wii-head-tracking-explained-how-it-works/comment-page-1/#comment-64</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 08 Jan 2008 08:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://eikke.com/wii-head-tracking-explained-how-it-works/#comment-64</guid>
		<description>I find this subject quite interesting, and I personally would *love* to see the math, trig and all.  I&#039;d also love to see your explanation of the head-tracking math.</description>
		<content:encoded><![CDATA[<p>I find this subject quite interesting, and I personally would *love* to see the math, trig and all.  I&#8217;d also love to see your explanation of the head-tracking math.</p>
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