Comments on: Wii head tracking explained: how it works http://eikke.com/wii-head-tracking-explained-how-it-works/ 'cause this is what I do Tue, 04 Dec 2012 00:03:23 +0000 hourly 1 http://wordpress.org/?v=3.4.1 By: slyvality http://eikke.com/wii-head-tracking-explained-how-it-works/comment-page-1/#comment-61369 slyvality Mon, 17 Oct 2011 19:56:05 +0000 http://eikke.com/wii-head-tracking-explained-how-it-works/#comment-61369 Exaplananation is great, but I can't access the diagrams. How can i access diagrams? I am really interested in this subject Exaplananation is great, but I can’t access the diagrams. How can i access diagrams? I am really interested in this subject

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By: shankar http://eikke.com/wii-head-tracking-explained-how-it-works/comment-page-1/#comment-56004 shankar Sun, 14 Aug 2011 14:54:29 +0000 http://eikke.com/wii-head-tracking-explained-how-it-works/#comment-56004 Great post.. where are the images for the top view, front view etc... ?? Great post.. where are the images for the top view, front view etc… ??

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By: Nicolas http://eikke.com/wii-head-tracking-explained-how-it-works/comment-page-1/#comment-68 Nicolas Tue, 08 Jan 2008 15:52:05 +0000 http://eikke.com/wii-head-tracking-explained-how-it-works/#comment-68 @Anonymous: it might take some time until I finish next article(s), exams here. @Thomas: I'll look for it. I was just guessing, the angle where you got a good view (ie well-focused) looked quite small to me (but maybe it was too late in the evening ;-)) Maybe I'm understanding something wrong, but I think your 'sheet of paper' example is wrong, as the angle it proves to be visible is depending on both the width of the paper, and the distance between your eyes and the paper... @John: obviously, check yesterday's post I link to at the top of this article. @Joachim: object tracking in picture sequences isn't that easy, unless the tracked object is really distinct from other parts of the image. For the wiimote it's much easier: there'll most likely be only one IR source around, where the IR light could even be of some specific wave length (inside some range, that is). Normal webcams don't register (or filter) IR light from the visual though, before sending it to the PC, afaik. Maybe I should dig up my old webcam and check whether there are any good Linux drivers by now, and play around with it a little :-) @Anonymous: it might take some time until I finish next article(s), exams here.

@Thomas: I’ll look for it. I was just guessing, the angle where you got a good view (ie well-focused) looked quite small to me (but maybe it was too late in the evening ;-) )

Maybe I’m understanding something wrong, but I think your ‘sheet of paper’ example is wrong, as the angle it proves to be visible is depending on both the width of the paper, and the distance between your eyes and the paper…

@John: obviously, check yesterday’s post I link to at the top of this article.

@Joachim: object tracking in picture sequences isn’t that easy, unless the tracked object is really distinct from other parts of the image. For the wiimote it’s much easier: there’ll most likely be only one IR source around, where the IR light could even be of some specific wave length (inside some range, that is). Normal webcams don’t register (or filter) IR light from the visual though, before sending it to the PC, afaik. Maybe I should dig up my old webcam and check whether there are any good Linux drivers by now, and play around with it a little :-)

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By: Joachim Breitner http://eikke.com/wii-head-tracking-explained-how-it-works/comment-page-1/#comment-67 Joachim Breitner Tue, 08 Jan 2008 13:29:42 +0000 http://eikke.com/wii-head-tracking-explained-how-it-works/#comment-67 Woudn’t it be possible to get the same result with a regular webcam, if you put something easily detectable on your forehead (big colored dots)? Or is the the crucial part of the wiimote the detection speed? Woudn’t it be possible to get the same result with a regular webcam, if you put something easily detectable on your forehead (big colored dots)? Or is the the crucial part of the wiimote the detection speed?

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By: John McHugh http://eikke.com/wii-head-tracking-explained-how-it-works/comment-page-1/#comment-66 John McHugh Tue, 08 Jan 2008 11:23:46 +0000 http://eikke.com/wii-head-tracking-explained-how-it-works/#comment-66 hmmmm... deja vu, Almost like Iv seen someone do this hack already :) hmmmm… deja vu, Almost like Iv seen someone do this hack already :)

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By: Thomas http://eikke.com/wii-head-tracking-explained-how-it-works/comment-page-1/#comment-65 Thomas Tue, 08 Jan 2008 10:03:20 +0000 http://eikke.com/wii-head-tracking-explained-how-it-works/#comment-65 I've read somewhere that the human angle of vision is considered to be approximately 120/130°. You'd need to check a more accurate source than my rememberings, but the human field of view is definitely more than 90° : just put the corner of a blank sheet of paper under your nose, you will easily see far beyond the edge of the sheet on the sides. I’ve read somewhere that the human angle of vision is considered to be approximately 120/130°.

You’d need to check a more accurate source than my rememberings, but the human field of view is definitely more than 90° : just put the corner of a blank sheet of paper under your nose, you will easily see far beyond the edge of the sheet on the sides.

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By: Anonymous http://eikke.com/wii-head-tracking-explained-how-it-works/comment-page-1/#comment-64 Anonymous Tue, 08 Jan 2008 08:22:03 +0000 http://eikke.com/wii-head-tracking-explained-how-it-works/#comment-64 I find this subject quite interesting, and I personally would *love* to see the math, trig and all. I'd also love to see your explanation of the head-tracking math. I find this subject quite interesting, and I personally would *love* to see the math, trig and all. I’d also love to see your explanation of the head-tracking math.

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